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1 of 1 copy available
1 of 1 copy available
Join Zero on his math adventure as he discovers his place through multiplication. Zero is lonely in Digitaria. He can't play Addemup with the other numbers because he has nothing to add. All the other numbers seem to belong and they all have a place, but when zero discovers multiplication he thinks he might have a place there. He sets out to find King Multiplus who also is curious about what will happen when Zero gets thrown in the mix. With math and wordplay A Place for Zero is the perfect introduction to multiplication and number placement. A playful way to make math less intimidating and more fun to explore.
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  • Reviews

    • School Library Journal

      October 1, 2003
      Gr 2-3-This story about sad Zero, who "felt he had no place among the other digits," falls between the cracks in terms of finding an audience. In his search for meaning, he meets Count Infinity, King Multiplus, and Queen Addeleine. The lively, colorful cartoons of legged numbers would appeal to preschoolers or kindergartners, but the vocabulary, concepts, and puns ("Absolute nine-sense. It's two much!") are beyond their understanding. There are also a few confusing lessons, such as Zero's explanation that "When I stand in this place, next to my friend 1, as a zero I can represent zero 1s. But he now represents 9 + 1." Given the art, it's unfortunate that the author didn't stick with beginner-level math instead of proceeding to tackle multiplication and place values. As it stands, most readers will either be confused or feel patronized. Stick with Alexandra Wright's Alice in Pastaland (1997) or Cindy Neuschwander's "Sir Cumference" series (both Charlesbridge) for your math-story needs.-Gay Lynn Van Vleck, Henrico County Library, Glen Allen, VA

      Copyright 2003 School Library Journal, LLC Used with permission.

    • The Horn Book

      January 1, 2004
      In Digitaria, the numbers like to play Addemup, but the digit Zero can't participate "because he had nothing to add." Imaginative cartoony images show Zero discovering his additive and multiplicative identities, and finally his worth as a place holder. This fictional story, featuring wizards, kings, and walking, talking numerals, obscures rather than clarifies the math concepts, but Zero is an engaging hero.

      (Copyright 2004 by The Horn Book, Incorporated, Boston. All rights reserved.)

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  • Kindle Book
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Kindle restrictions

Languages

  • English

Levels

  • ATOS Level:3.8
  • Lexile® Measure:660
  • Interest Level:K-3(LG)
  • Text Difficulty:2-3

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